![]() This disease can plague any number of your colonists when it happens. One of these events is the Muscle Parasites event. These events can be good or bad, but most of the time are bad. One of the main features is randomized events that effect your colony. Luck refers to the offset number that's randomized with each tending attempt so that you don't just get an exact 72% every time you tend, but it usually only varies by 10% or so. In this game anything can (and will) happen. Room cleanliness has nothing to do with tend quality, and in fact doesn't matter for anything regarding health in the game apart from infection chance (which is completely separate from tend quality) and obviously food poisoning chance. Facilities simply refers to whether there's light or not, as sub-50% light level will lower your medic's sight and by extension tend quality. With a Medical Potency of 100, medicine has a 100 multiplier on both tend quality and surgery success. For gut worms and muscle parasites, tend quality is directly used to cure the disease. The actual tend quality will also be affected by factors like medicine used, facilities, room cleanliness, luck, and so on.How many tend qualities are there? Or am I misunderstanding it? Medicine used refers to medicine potency, which is (off the top of my head) 60% for herbal, 100% for regular, and 160% for glitterworld medicine. Instead, using medicine and better medicine will increase tend quality, increasing the rate of healing for injuries, or slowing down progression of a disease. 5 days, but rest and good treatment can slow the disease to the point where it. It's only affected by your medic's skill and medical condition, as well as the potency of the medicine used in the treatment. Non-fatal diseases Fibrous mechanites Gut worms Muscle parasites. ![]() İlk olarak Jigain tarafından gönderildi:Treatment quality is not affected by cleanliness, bed quality, or bed type. ![]()
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